
Tricks are pretty easy to pull off and actually play a very important role in the actual gameplay because performing tricks give you a speed boost and the length of the boost is determined by the difficulty of the trick. The big difference is that it's all done about a million times better here in Rumble Racing. Gameplay The most notable change or enhancement would have to be the inclusion of a trick system that's quite similar to the one used in the Stormfront Studios developed Hot Wheels Racing game that was also published by Electronic Arts. And even beyond the purely aesthetic improvements that were allowed thanks to this newfound freedom offered, there were actually some enhancements made in terms of gameplay that might not have been completely befitting of a NASCAR licensed title.

This shows through most in the game's brilliant vehicle designs, which are a lot more inventive and much more imaginative than what was offered in the first Rumble. The NASCAR license has been removed, allowing for more creative freedom for the game's developers.

Fortunately, it appears that the game's developers had most of this in mind when it came time to make Rumble Racing, as just about all of the problems of the original have been completely addressed.

The souped-up versions of real NASCAR vehicles were cool, but seemed somewhat limited, the racing was really fast, but was hampered by the lack of balance with the power-ups, and the AI in the middle to late levels was frustratingly malicious and much too difficult. While last year's NASCAR Rumble on PlayStation was a very enjoyable racing game, it had a few nagging problems that held it back.
